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Instructional Designer Training Proposal
 
Overview

As I have been conducting research on Instructional Design theories, my manager Allison asked me to propose a syllabus for training future instructional designers. With the support from my advisor Kacy who got her master's degree in Instructional Design from George Washington University, I proposed a list of content that should be incorporated in the training. However, due to the time limit, I was not able to finish developing the whole curriculum, which I wish to continuously work on in the future. 

Content Proposal
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  • Define Instructional Design in the Context of Product Knowledge and Function Enablement

    • General Definition[1]

    • Instructional Design Principles (Models)[2]

      • ADDIE (Analyze, Design, Develop, Implement, Evaluate)

      • ADDIE 2.0 (Handshaw’s ID model)[3]

      • SAM (Successive Approximation Model)

    • Instructional Design for Business in Digital Age

      • New challenges (e.g. short update period, selections of right instruction technologies) and opportunities (e.g. learning management, virtual classroom, etc.)

    • Understand your role as instructional designer

      • Compare and contrast instructor, facilitator, learner experience researcher, instructional designer, UI, consumer experiences researcher, employee trainer, client trainer, consultant)[4][5][6]

    • Understand the nature of your job

      • Process Training VS Product Enablement[7]

      • Instructional Design VS Project Management[8]

      • Client Training VS Employee Training

​​

  • Pre-training Preparation

    • What should be understood[9]

      • Outcome

      • Available Resources

      • Audience

        • Andragogy-- Understanding Adult Learners[10]

    • Analysis[11]

      • Types of analysis

        • Learning needs analysis

        • Job analysis

        • Learning analysis

        • Audience analysis

        • Delivery analysis[12]

      • Methodology

        • Qualitative Analysis

          • Focus Group[13]

          • Document collection and verification

          • Job diaries[14]

          • Proactive and Reactive Consulting[15]

          • Learner Experience Research and User Persona Development[16]

        • Quantitative Analysis

          • Learning Analytics (Google Analytics, Vimeo Analytics)[17]

          • Survey[18]

​​

  • Developing a lesson plan[19]

    • Defining Learning Objectives[20][21]

    • Determining Delivery Method[22]

      • Self-paced learning

      • On-demand learning

      • Instructor-led classroom

      • Training by documentation

      • Technology-based training

      • Job-performance aid[23]

      • Blended Learning Experience[24]

    • Content

      • Icebreaker

      • Overview/review

      • Supporting materials (e.g. PPT, handouts, sandbox account)

      • Learning activities (games, in-class assignments, discussion questions, hands-on-activities and answers)

      • Assessment and Evaluation

      • Post-course survey

    • Scripts and Storyboards

​​

  • Innovate Curriculum

    • Choose Models

      • Task-based instruction

      • Story-centered instruction[25]

      • Problem-based instruction

      • Activity-based pedagogy[26]

      • Experiential training

    • Choose ID technologies

      • Topic-based authoring[27]

      • PDF

      • Help Library (HTML)

      • LMS

      • Webinars

      • Comparative analysis—affordability and challenges

    • Complementary Learning Resources

      • Community of Inquiry[28]

      • Social & Digital Presence and Learning Enhancement

      • Learning Activities

​​

  • Evaluation of learning outcomes

    • Formative

      • Post-course survey

      • Quiz

    • Summative

      • Instructional Design and Knowledge Management[29]

      • How to Keep Instructions Up-to-Date[30]

 

[1] “What Is IDT? - Instructional Design and Technology | Emporia State University.”

[2] Piskurich, Rapid Instructional Design, 5.

[3] Handshaw, Training That Delivers Results.

[4] RAZAK, “Shared Knowledge among Graphic Designers, Instructional Designers and Subject Matter Experts in Designing Multimedia-Based Instructional Media.”

[5] Tucker, “What Does an Instructional Designer Do?”

[6] Piskurich, Rapid Instructional Design, 6.

[7] Squire, “Re-Enabling Sales Enablement.”

[8] van Rooij, “Instructional Design and Project Management.”

[9] Cushard, “Is Your Customer Education Effective?”

[10] “Adult Learning.”

[11] Piskurich, Rapid Instructional Design, 49–89.

[12] Ibid., 88–89.

[13] Ibid., 19.

[14] Ibid., 51.

[15] Handshaw, Training That Delivers Results.

[16] Margaret Weigel, “Learning Experience Design vs. User Experience.”

[17] FIRAT and YUZER, “LEARNING ANALYTICS.”

[18] Piskurich, Rapid Instructional Design, 19.

[19] Ibid., 187–220.

[20] MCARDLE, Instructional Design for Action Learning.

[21] Piskurich, Rapid Instructional Design, 115–129.

[22] Piskurich, Rapid Instructional Design, 99–114.

[23] Ibid., 95.

[24] MacDonald, Blended Learning and Online Tutoring.

[25] “Elearn Magazine.”

[26] Scanlon, McAndrew, and O’Shea, “Designing for Educational Technology to Enhance the Experience of Learners in Distance Education,” 7/10.

[27] Kelly K., “MadCap Flare 101.1: What Is Topic-Based Authoring?”

[28] “CoI.”

[29] Spector, J. Michael and Edmonds, Gerald S, “Knowledge Management in Instructional Design. ERIC Digest.”

[30] Cushard, “How to Keep Training Content Up-to-Date When Your Software Changes Every Week.”

© 2016 by Bingran (Ann) Wang. Acknowledgement to Hobsons: Education Advancement

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